Specialising in Character, VFX, Fantasy & Horror, Mood & AtmosphereExperienced in:
Maya, Houdini, Unreal Engine 5, Marvellous Designer, Substance Painter, Substance Designer, Metahuman, ZBrush, C++, VICON (Motion Capture)૮꒰ ˶• ༝ •˶꒱ა ♡
Trailer Video for the fan chapter
My Honours Undergraduate Project + Masters Experimentation Projects, exploring the portrayal of women in Polish folklore and mythology, manifested as a 2D horror character concept and 3D model made specifically to match the art direction and optimisation of Dead By Daylight by Behaviour Interactive
BTS Footage of:
- Motion Capture Studio Session as director and actress
- Preparing Environment and Shaders in Unreal Engine
- Trip abroad to gather real life references
- Video Compositing
- Foley Gathering and Creation
- Creating Custom Assets for the scene
Video showcase of custom Unreal Engine:
- Hair Shaders
- Skin Shaders
- Niagara Rainfall
- Niagara Maggot Swarm
- Post Process Atmosphere
- Post Process Screen Rainfall
- Decal Experiments
- Beauty Render Shot**Note, as the project involves limited depictions of blood and horror
Deeper dive into my Honours Project Fiends In The Fields
+ Additional 3D printing project that I have done for my D&D Character.
Bubble Bunny Bout was a global gamejam submission based on a 'bubble' prompt. It is a competetive 2 player VR eperience.
Vanishing Act was a week long Game Jam project based on the 'Limited Space' prompt, inspired by old Resident Evil games turned fantasy.
Fishyphus was a weekend long Halloween Game Jam project. It is a small first person story continuation to Vanishing Act.
Half Baked was a pofessional university project created for VR, with a brief given by Near Light.
Wen was a weekend long Halloween Game Jam. A horror first person shooter with a pixelated aesthetic.