Kinga Rudzka

Specialising in Character, VFX, Fantasy & Horror, Mood & AtmosphereExperienced in:
Maya, Houdini, Unreal Engine 5, Marvellous Designer, Substance Painter, Substance Designer, Metahuman, ZBrush, C++, VICON (Motion Capture)
૮꒰ ˶• ༝ •˶꒱ა ♡


VFX MSC Student
[email protected]







Fiends In The Fields

Trailer Video for the fan chapter

My Honours Undergraduate Project + Masters Experimentation Projects, exploring the portrayal of women in Polish folklore and mythology, manifested as a 2D horror character concept and 3D model made specifically to match the art direction and optimisation of Dead By Daylight by Behaviour Interactive

BTS Footage of:
- Motion Capture Studio Session as director and actress
- Preparing Environment and Shaders in Unreal Engine
- Trip abroad to gather real life references
- Video Compositing
- Foley Gathering and Creation
- Creating Custom Assets for the scene

Video showcase of custom Unreal Engine:
- Hair Shaders
- Skin Shaders
- Niagara Rainfall
- Niagara Maggot Swarm
- Post Process Atmosphere
- Post Process Screen Rainfall
- Decal Experiments
- Beauty Render Shot
**Note, as the project involves limited depictions of blood and horror

Deeper dive into my Honours Project Fiends In The Fields
+ Additional 3D printing project that I have done for my D&D Character.


Recent Game Projects

Bubble Bunny Bout was a global gamejam submission based on a 'bubble' prompt. It is a competetive 2 player VR eperience.

Vanishing Act was a week long Game Jam project based on the 'Limited Space' prompt, inspired by old Resident Evil games turned fantasy.

Fishyphus was a weekend long Halloween Game Jam project. It is a small first person story continuation to Vanishing Act.

Half Baked was a pofessional university project created for VR, with a brief given by Near Light.

Wen was a weekend long Halloween Game Jam. A horror first person shooter with a pixelated aesthetic.